Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Metrics
CVSS 3.1 9.8/10
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:HWeakness enumeration
Affected software
No affected versions have been published.
Timeline
- Published
- Nov 18, 2020
- Last modified
- Jun 17, 2026
- NVD status
- Modified