Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash.
Metrics
CVSS 3.1 7.5/10
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:HWeakness enumeration
Affected software
| Vendor | Product | Versions |
|---|---|---|
| n/a | Game Networking Sockets | All versions prior to v1.2.0 |
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/d944a10808891d202bb1d5e1998de6e0423af678Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
Timeline
- Published
- Nov 13, 2020
- Last modified
- Jun 17, 2026
- NVD status
- Modified