Description
The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.
Metrics
CVSS 2.0 7.8/10
AV:N/AC:L/Au:N/C:N/I:N/A:CWeakness enumeration
Affected software
No affected versions have been published.
Timeline
- Published
- Oct 11, 2007
- Last modified
- Jun 16, 2026
- NVD status
- Modified