Description
Multiple buffer overflows in Scorched 3D 39.1 (bf) and earlier allow remote attackers to execute arbitrary code via various (1) GLConsole::addLine, (2) ServerCommon::sendString, (3) ServerCommon::serverLog functions, (4) a long command that is not properly handled in ComsMessageHandler.cpp when generating an error message, (5) a long UniqueID value in Logger.cpp, and possibly other unspecified vectors.
Metrics
CVSS 2.0 7.5/10
AV:N/AC:L/Au:N/C:P/I:P/A:PAffected software
No affected versions have been published.
Timeline
- Published
- Nov 3, 2005
- Last modified
- Jun 16, 2026
- NVD status
- Modified