Description
A buffer overflow in websockets in UnrealIRCd 6.1.0 through 6.1.3 before 6.1.4 allows an unauthenticated remote attacker to crash the server by sending an oversized packet (if a websocket port is open). Remote code execution might be possible on some uncommon, older platforms.
Metrics
CVSS 3.1 7.5/10
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:HWeakness enumeration
Affected software
No affected versions have been published.
Timeline
- Published
- Dec 16, 2023
- Last modified
- Jun 17, 2026
- NVD status
- Modified